| No. | Location | Details | Remarks | Reporter | Date |
| 101 | Hero’s Town |
In Hero’s Town, when moving the character to the part where the 「Weapon Shop」 and 「Stone Wall」 meet, the character passes through the ground and falls. |
Tenkawa Yota | 2025-09-22 |
| No. | 101 | Reporter | Tenkawa Yota | Report Date | 2025-09-22 |
| Bug Rank | A | Type | Terrain Clipping | Reproduction Count | 3/3 (100% reproduction) |
| Location | Hero’s Town | ||||
| Summary | When moving the character to the area where the 「Weapon Shop」 and 「Stone Wall」 meet, the character passes through the ground and falls | ||||
| Steps |
1. Enter Hero’s Town 2. Move to the area where the 「Weapon Shop」 and 「Stone Wall」 meet 3. Character passes through the ground and falls |
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| Environment |
SmartPhone A (iOS 17) SmartPhone B (Android 14) |
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| No. | 101 | Reporter | Tenkawa Yota | Report Date/Time | 2025-09-22 14:30 |
| Bug Rank | A | Type | Terrain Clipping | Reproduction Count | 3/3 (100% reproduction) |
| Location | Hero’s Town | ||||
| Summary | When moving the character to the area where the 「Weapon Shop」 and 「Stone Wall」 meet, the character passes through the ground and falls | ||||
| Details |
In Hero’s Town, when moving the character to the part where the 「Weapon Shop」 and 「Stone Wall」 meet, the character passes through the ground and falls. |
||||
| Steps |
1. Enter Hero’s Town 2. Move to the area where the 「Weapon Shop」 and 「Stone Wall」 meet 3. Character passes through the ground and falls |
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| Remarks |
In this state, the character keeps falling until the app is restarted. It may also be reproducible in other locations where building objects are arranged in the same way. |
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| ROM Ver | A20250922_12098 | ||||
| Environment |
SmartPhone A (iOS 17) SmartPhone B (Android 14) |
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| Reference Document | Hero’s Town Map Specification 20250824 | ||||
| Attachments | bug/screenshot/101_a.png bug/screenshot/101_b.png |
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NG |
In the first town~ |
Use official names according to the specification or in-game display. Do not use nicknames or arbitrary labels If the official name is unclear, confirm with developers or the lead to unify expressions so reports are consistent |
| OK |
In Hero’s Town~ |
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NG |
When opening the window, the screen becomes strange |
Avoid expressions like 「becomes weird」 or 「messed up」. Instead, describe the actual phenomenon specifically |
| OK |
When opening the window, the character name and icon image are not displayed |
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NG |
For some reason, the item cannot be purchased |
Only record the actual facts. Questions or personal impressions are unnecessary Extra information may cause misunderstanding or discomfort to developers |
| OK |
The item cannot be purchased |
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NG |
Why is the reward not available after completing the mission? In other games, rewards are always given |
Never use wording that blames developers Only describe the observed phenomenon. If not asked, do not write proposals or complaints Even when giving feedback, avoid accusatory tone and use objective, neutral wording |
| OK |
After completing the mission, receiving a reward would likely make users happier |
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NG |
At Hero’s Town ~ |
Situations may vary greatly depending on game progress, so environment, steps, results, and other info needed for reproduction must be clearly stated without omission |
| OK |
At Hero’s Town after the world collapse ~ |
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NG |
Occurs at all save points |
Record only facts that were definitively confirmed Writing assumptions as “facts” may confuse the person fixing the issue Especially the term all should only be used when everything has truly been verified |
| OK |
Confirmed to occur at the save point in Hero’s Town |
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NG |
In the shop screen, the item price is not displayed, and the item count does not increase after purchase |
Do not combine multiple defects; create a separate report for each phenomenon If combined into one, report management becomes complicated when only part of the issue is fixed |
| OK |
Report No.401: Item price not displayed Report No.402: Item count does not increase after purchase |
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NG |
【Summary】 The motion of Skill A stops midway 【Details】 When using Skill A, the character sinks into the ground midway and becomes unresponsive |
The content is similar, but the final phenomenon description is inconsistent Developers judge severity based on the summary, so “motion stops midway” and “sinks into the ground and becomes unresponsive” can lead to different priorities |
| OK |
【Summary】 When using Skill A, the character sinks into the ground and becomes unresponsive 【Details】 When using Skill A, the character sinks into the ground and becomes unresponsive midway through the motion |
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NG |
After visiting the weapon shop, wait for about 5 minutes, change equipment, then use Skill B — the character sinks into the ground midway through the motion and becomes unresponsive |
The investigation of reproduction steps is insufficient, and unrelated actions or waiting times are included Only list the shortest necessary steps, and separate any unclear or unrelated elements |
| OK |
When using Skill B, the character sinks into the ground midway through the motion and becomes unresponsive |
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NG |
No reward is received upon completing the mission |
The reproduction rate is an indicator of report reliability If reproduction using the written steps is uncertain, the rate should be clearly stated It is necessary to inform developers of possible procedural errors or missing information |
| OK |
No reward is received upon completing the mission (Reproduction rate: 0/3) |
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NG |
No reward is received upon completing the mission |
If the phenomenon does not occur every time, use phrasing such as “may occur” and include the reproduction rate Since the conditions are likely not yet fully identified, make sure developers understand the accuracy of the described content |
| OK |
A reward may not be received upon completing the mission |